Silent
Hunter III is begun by attending the Naval Academy: a boot
camp for submariners where you're taught basic sub stuff like diving
and surfacing, navigation, firing the deck and flak guns and torpedoes.
The final exam is a fairly easy pursuit and sinking of a real armed
convoy. After completing the academy it's time to swim with the
big boys and try my first real mission.
I'm transported
into the middle of an Atlantic storm in the midst of a raging battle.
Actually, a blow-out as five British war ships are attacking the
German battleship Bismark. At first I can't tell which sounds
are guns firing and which is lightening cracking on the horizon.
My sub is submerged at periscope depth and stationary, so I sit
back and try to get a feel for what's going on. The British war
ships are huge and menacing, but don't seem to be paying much attention
to me. Maybe it's time I create some distance before they do. I
set the telegraph to ahead standard and chart a course to give the
war ships a wide berth.
Once the Bismark
is sunk the war ships steam towards the northeast with I in pursuit.
There's
enough distance between them and my sub to surface. The U-boat travels
faster on the surface and recharges the batteries used for underwater
running. But the speedy destroyers are far in the distance and it
appears I have some time to check around other areas of the sub,
like crew stations, weather reports, etc. Taking a quick trip back
up to the bridge to have a look through the binoculars reveals a
British destroyer barreling directly towards us at full speed!
"Crash
dive! Hard to port!" I bark. The helmsman acknowledges, an
alarm bell sounds and we descend. The destroyer's bow just misses
us and steams past! I can see the hulking sixteen inch guns as she
passes. Down to 50 meters, the sub creeks and groans. That's deep
enough, I level off and check the position of the destroyer. It's
making a wide U-turn, pings me a few times and heads back toward
the British convoy. I guess one U-boat isn't worth it's time, so
it's back to the surface.
Checking
the map, I see the destroyers are heading on the same course and
are out of sonar range. Setting a course towards the last known
enemy position, I order ahead flank, but there's nothing except
clear seas for miles. Then I remember the batteries automatically
start recharging off the diesel engines when we're on the surface,
so I set recharge to off and gain three more knots, but still am
out-distanced.
Silent Hunter
III has a time compression mode that speeds things up when traversing
huge ocean distances. I set it to 128 times normal and head for
the kitchen to clean up. If, during time compression, a ship comes
within range Silent Hunter III automatically reverts back to real
time. A few minutes later a watchman whisper shouts, "Ship
spotted!"
It's a coastal
merchant, a slow unarmed ship, but a target nonetheless. I change
our heading for an intercept course. It's now 10:30 PM and dark,
so I stay on the surface. "He spotted us!" a crewman on
the bridge retorts. I guess not dark enough. I dive to periscope
depth and check the merchant. He altered course and I change mine
for a new intercept.
I do everything
by the book, just like I learned in Naval Academy. Position the
sub perpendicular to the
target, reduce speed to slow, set torpedo speed, open the torpedo
door, enter the firing solution into the computer and fire! The
clock starts ticking and I hold my breath. A little screen on the
bottom-left displays the torpedo's journey and it's headed directly
amidships!
"Torpedo
impact!" the weapons officer shouts and a spray of water explodes
into the air! The merchant ship is fatally wounded. "Woohoo!"
an enthusiastic crewman exclaims.
Crewman get
tired and if not rested they become next to worthless. Torpedoes
take forever to reload, watchman become myopic. In all the hullabaloo
I forgot to check crew status and, combined with time compression,
80 percent of them are about to drop dead! I do some quick reshuffling
and fill up all the empty bunks with dead tired submariners, but
some stations are left undermanned.
Since
the war ships are long gone and we're getting near England I surface
and decide to head for the coast, set time compression on again
and get back to KP.
A few minutes
later I glance over and see the stealth meter, which displays how
visible your sub is to the enemy, flashing brown to red. Green is
undetected, brown is get over here and find out what the hell is
out there, red is you'd better do something PDQ! I rush over to
the map and try to identify the craft. Whatever it is it's right
on top of us, but the icon is something I haven't seen before. All
I've encountered so far are ships that have a square icon, but this
is triangular. I make a quick 360 degree visual sweep of the ocean
and see nothing. Then there's the familiar hum of airplane engines.
It's a dive bomber! I crash dive, the plane drops a few bombs in
the water, but we sustain no damage. The helmsman breathes a sigh
of relief and wipes the sweat off his brow with the back of his
hand. With another disaster barely avoided, I head back on course
toward the England coast.