Tales of a Rookie Submariner

Silent Hunter III is begun by attending the Naval Academy: a boot camp for submariners where you're taught basic sub stuff like diving and surfacing, navigation, firing the deck and flak guns and torpedoes. The final exam is a fairly easy pursuit and sinking of a real armed convoy. After completing the academy it's time to swim with the big boys and try my first real mission.

I'm transported into the middle of an Atlantic storm in the midst of a raging battle. Actually, a blow-out as five British war ships are attacking the German battleship Bismark. At first I can't tell which sounds are guns firing and which is lightening cracking on the horizon. My sub is submerged at periscope depth and stationary, so I sit back and try to get a feel for what's going on. The British war ships are huge and menacing, but don't seem to be paying much attention to me. Maybe it's time I create some distance before they do. I set the telegraph to ahead standard and chart a course to give the war ships a wide berth.

Once the Bismark is sunk the war ships steam towards the northeast with I in pursuit. There's enough distance between them and my sub to surface. The U-boat travels faster on the surface and recharges the batteries used for underwater running. But the speedy destroyers are far in the distance and it appears I have some time to check around other areas of the sub, like crew stations, weather reports, etc. Taking a quick trip back up to the bridge to have a look through the binoculars reveals a British destroyer barreling directly towards us at full speed!

"Crash dive! Hard to port!" I bark. The helmsman acknowledges, an alarm bell sounds and we descend. The destroyer's bow just misses us and steams past! I can see the hulking sixteen inch guns as she passes. Down to 50 meters, the sub creeks and groans. That's deep enough, I level off and check the position of the destroyer. It's making a wide U-turn, pings me a few times and heads back toward the British convoy. I guess one U-boat isn't worth it's time, so it's back to the surface.

Checking the map, I see the destroyers are heading on the same course and are out of sonar range. Setting a course towards the last known enemy position, I order ahead flank, but there's nothing except clear seas for miles. Then I remember the batteries automatically start recharging off the diesel engines when we're on the surface, so I set recharge to off and gain three more knots, but still am out-distanced.

Silent Hunter III has a time compression mode that speeds things up when traversing huge ocean distances. I set it to 128 times normal and head for the kitchen to clean up. If, during time compression, a ship comes within range Silent Hunter III automatically reverts back to real time. A few minutes later a watchman whisper shouts, "Ship spotted!"

It's a coastal merchant, a slow unarmed ship, but a target nonetheless. I change our heading for an intercept course. It's now 10:30 PM and dark, so I stay on the surface. "He spotted us!" a crewman on the bridge retorts. I guess not dark enough. I dive to periscope depth and check the merchant. He altered course and I change mine for a new intercept.

I do everything by the book, just like I learned in Naval Academy. Position the sub perpendicular to the target, reduce speed to slow, set torpedo speed, open the torpedo door, enter the firing solution into the computer and fire! The clock starts ticking and I hold my breath. A little screen on the bottom-left displays the torpedo's journey and it's headed directly amidships!

"Torpedo impact!" the weapons officer shouts and a spray of water explodes into the air! The merchant ship is fatally wounded. "Woohoo!" an enthusiastic crewman exclaims.

Crewman get tired and if not rested they become next to worthless. Torpedoes take forever to reload, watchman become myopic. In all the hullabaloo I forgot to check crew status and, combined with time compression, 80 percent of them are about to drop dead! I do some quick reshuffling and fill up all the empty bunks with dead tired submariners, but some stations are left undermanned.

Since the war ships are long gone and we're getting near England I surface and decide to head for the coast, set time compression on again and get back to KP.

A few minutes later I glance over and see the stealth meter, which displays how visible your sub is to the enemy, flashing brown to red. Green is undetected, brown is get over here and find out what the hell is out there, red is you'd better do something PDQ! I rush over to the map and try to identify the craft. Whatever it is it's right on top of us, but the icon is something I haven't seen before. All I've encountered so far are ships that have a square icon, but this is triangular. I make a quick 360 degree visual sweep of the ocean and see nothing. Then there's the familiar hum of airplane engines. It's a dive bomber! I crash dive, the plane drops a few bombs in the water, but we sustain no damage. The helmsman breathes a sigh of relief and wipes the sweat off his brow with the back of his hand. With another disaster barely avoided, I head back on course toward the England coast.

Just another night in Oakland

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